3D Texturing for

modern video games

Workshop
8 June 4 PM
(GMT+0)
Full process workshop
Learn how we texture and render 3D models for modern stylized games STEP BY STEP in real-time
Learn from the full real-time process:
who is this workshop for?
2D Artists
3D Artists
Beginners
Anyone who's passioned about popular stylized video games
!
1. Introduction, creating color base in Substance Painter
~ 30 minutes
2. Detailed handpaint texturing in 3DCoat and Photoshop (techniques could be applied in other software)
Art fundamentals, pattern design
~ 2.5 hours
3. PBR Texturing in Substance Painter
~ 30 minutes
4. Light Theory and rendering
~ 1 hour
Program of the workshop:
6$
10$
Learn the entire process!
You will also get:
3D Model
Work files on every step
SPEAKER
Ruslan
Shabelsky
Texture Lead at N-hance Studio
Textured by Ruslan
Games he worked on:
Domi Online
Luna
Allods Online
Spider Man
Seeker of the Ancient
And other NDAs
Knowledge from our current project:
The workshop shows the full process like in typical work day in the gamedev industry.
The pace is fast because we create the entire result in around 4 hours!
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