3D Character Artist
for modern AAA games 🎮
We’ve prepared everything you need so that you can study this profession from scratch and work comfortably in the game development industry.
Ruslan Shabelsky
Adrian Horodyski
Training that will teach you 3D Character Art as used in AAA game studios — from scratch, with no outdated techniques
3D Modeling
Sculpting
Retopology
UV Maping
Baking maps
Texturing
Art Theory
Rendering
Presentation
Getting a job
It will cover:
Ruslan Shabelsky
Adrian Horodyski
We even guarantee you results — but more on that shortly…
We teach the same modern pipeline used by leading studios like Blizzard, Riot, EA, and Ubisoft and more.
Modern stylized PBR+Handpaint pipeline that we teach:
Will allow you to become a well rounded 3D Character Artist who understands all aspects from sculpting to detailed textures
In-demand in the industry
Couldn’t be replaced by AI or Photoscan (unlike realism)
Most importantly, it puts you on the right path in the modern AAA game industry
Because it’s taught by Adrian and Ruslan — active AAA industry pros sharing real, hands-on experience.
How do we know it works?
Adrian Horodyski
3D Character Artist at Flix Interactive
Work by Adrian
Ruslan Shabelsky
Texture Lead at N-hance Studio
Work by Ruslan
Also, we’re teamed up with N-hance Studio,
Also, we’re teamed up with
N-hance Studio,
so you’ll get weekly feedback straight from industry pros — right on your work
Works by N-hance Studio
we built our own game using this exact modern style.
we built our own game
using this exact modern style. It’s called
It’s called Seeker of the Ancient, and it’s already in alpha testing
Seeker of the Ancient, and it’s already in alpha testing
That’s not all
Screenshots from our game:
We’ve trained artists in our studio with this exact method — and these are the results:
Also here are some students from our current training program:
This methodology will work for you if you’re:
3D Artist
2D Artist
Beginner, Student
Experienced 3D Character Artist aiming to refine and advance their professional skill set
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Here are the essential steps you need to master to create high-quality 3D characters for top-tier games:
The most underrated and difficult part of learning
You need to learn how to hit all the anatomical proportions using basic 3D primitives
For this, we use ZBrush and recommend it. However, you can use another program if you’re confident in your technical skills
For our program we recorded 10 lessons about the blockout ~7,5 hours
1. Shape Blockout
Sculpting is the most enjoyable part of the process, which is why so many people love this work
Using a variety of tools, you’ll detail and literally sculpt the elements of the 3D character
For our program we recorded 10 lessons on sculpting ~5 hours
2. Sculpting
No 3D Character Artist can be creatwd without 3D modeling tools
Sometimes you’ll need to model a rigid sword, armor, or other 3D assets, and it’s convenient to do so in programs like Maya, Blender, 3ds Max, etc.
For our program we recorded 3 lessons on 3D modeling using Maya, which is the industry standard ~1.5 hours
Here you can use any other software if you want
3. 3D Modeling
Now, our task is to properly optimize the 3D model in these three stages
When it comes to creating 3D characters for the industry, this is one of the most complex processes you can imagine — and it’s crucial to learn it from industry professionals
Here you can use any other software if you want.
For our program we recorded 23 lessons on these stages ~10 hours
We used:
4. Retopology, UV Maping, Baking maps
Maya – for retopology and UVs
Substance Painter – for baking
Here you can use any other software if you want
Ruslan used:
Substance Painter - color base and PBR texturing
3DCoat, Photoshop - handpaint details
For our program Ruslan recorded 15 lessons on texturing ~4 hours
This is where the magic happens — our model truly comes to life with detailed PBR+Handpaint textures
The real magic begins when you learn from our Texture Lead, Ruslan Shabelsky, and impress your followers or colleagues with clean texturing and a solid understanding of Art Theory
This is often the stage where artists either ruin their work or miss the opportunity to fully elevate it. Mastering the right approach is crucial
5. Texturing
The most important stage is to present the work properly for your portfolio and potential clients
We want to pose the character, set up beautiful lighting, and showcase the 3D model in the best possible way
We’ve done a lot of work — we shouldn’t ruin it with poor presentation
For our program Adrian and Ruslan recorded 14 lessons on these steps ~3.4 hours
6. Rendering and Presentation
Here we shared our experience of promoting works and finding clients in the AAA industry
Ruslan recorded 6 lessons about this ~1 hour
7. Promotion, getting a job
And list of all 3D Art communities, so you can get more attention on your works
As a result, we recorded the creation of these two 3D Characters and they went viral
that we shared a list of 200+ gamedev studios with email contacts, so you can message them
The most important bonus
And the first thing you’ll get when you enroll in the program…
This is a complete guide with practical lessons in which we will tell you the exact process and you will be able to repeat it.
Access to training “3D Character Artistwith 41 hours of prerecorded material.
This is the top-tier, high-paying industry quality we push for
After each lesson you will practice on your result
So we decided to make this product differently...
Personally, we don't like courses that don't show the full process and don't give practical experience.
If you want to learn – learn and use our work files and 3D model that we provide.
If you want results - take action, watch lessons and apply knowledge to your 3D character and we’ll help with the feedback.
By the way, you’ll have lifetime access to the course and our work files, so you can always come back and watch the lessons in your free time :)
…but the most important thing is that you’ll master the full profession and then be able to move on to your personal characters and aim for top quality projects.
You will simply apply all the knowledge that you learned in the lessons and feedbacks, thereby saving a lot of time.
This is only first part of the entire program…
You no longer sit and worry about your studies and whether you have enough skill
Now you have all the knowledge in one place — just follow the step-by-step process from pro 3D Artists
You can calmly learn it at a comfortable pace
Just image
This program does not require you to attend every day and you can study in your free time
But we’re directly connected to N-hance Studio and it’s possible for us to record a full-fledged program and provide weekly feedback from our artists
We tried different teaching methods and this one turned out to be the most effective
I understand that this may all seem too fairy-tale-like
Weekly feedbacks from N-hance Studio
This is weekly feedback on your work files, provided as needed.
You’ll upload your working files to your personal channel, and we’ll give feedback at any stage — from 3D modeling to texturing.
The second thing you’ll get
So, who exactly is giving you feedback every week?
Georgii Rozenfeld
www.artstation.com/goshikk
Works for N-hance
Studio for 3-years
CHL Liza
www.artstation.com/chl
Worked for N-hance
Studio for 2.5 years
Texture Artist
Alekseenko Illya
www.artstation.com/chl
Works for N-hance
Studio for 1 year
Prop 3D Artist
Shabelsky Ruslan
https://www.artstation.com/shchabik3d
https://www.artstation.com/ shchabik3d
Texture Lead
at N-hance Studio
Since the spots for the tariff with feedback are limited, there are enough artists to provide feedback at any time.
Student work before and after the feedback:
Now imagine how quickly your skills will improve when you receive feedback at every stage
Private Community
The third thing you’ll get:
Course Certificate
It's always good to surround yourself with like-minded people who are on the same path.
Here you can find more connections and support for your work.
We issue an official school certificate only after you’ve watched all the lessons and completed all the tasks, posted the final result.
We decided to include a separate course on bust sculpting in the program.
That's not all…
This is a great way to gain confidence to improve your skills and do your first quick work for your portfolio.
This is +20 lessons from Adrian on the full process
The most difficult and important part here is to match the concept:
This is what you will get in total
Now you will know exactly what to do every day to move towards your goal 🏆
Video course with 75 lessons that will teach you the entire profession
Weekly feedbacks on every step
Private Community with bonuses and Nhance School Certificate
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Universities and colleges: $15.000-50.000 per year
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Online / private schools: $400 per month in average
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Okay, how much does all this cost?!
Is it really worth $10.000?
If you buy training with teachers who give feedback, this is how much it would cost at universities or online schools:
This is quite a difficult question, as many universities /schools do not provide legitimate information and teach too broad a selection of specializations.
In addition, many universities have a practice of hiring former students rather than industry professionals.
The average cost exceeds $10.000 per year, though it varies by institution
That’s why we offer professional training that is specialized in one niche, as it should be in the industry.
We understand that not everyone can afford to study for $10.000
That's why we have different plans at different prices with the lowest price at the moment!
If you join now, you can take everything for…
350$
499$
849$
1499$
Or if you want to learn with N-hance Studio feedbacks
Weekly N-hance Studio feedbacks
Course Certificate
Lifetime access
Private Course Community
108 Lessons (~41 hours)
List of 200 studios with contacts
Access to the course “3D Character Artist”
Full course material - Basic Plan
$349
$499
$117
$167
Or pay in installments for 3 months
Weekly N-hance Studio feedbacks
Course Certificate
Guaranteed results
Lifetime access
Standard Plan Community with bonus tutorials
108 Lessons (~41 hours)
List of 200 studios with contacts
$849
$1499
$283
$500
Or pay in installments for 3 months
Spots are limited
Spots are limited
Access to the course “3D Character Artist”
Full Course with feedbacks - Standard Plan
Recommended
To avoid any of your doubts — we guarantee your results.
If you apply all the material from our lessons, ask for feedback and don’t make noticeable progress, we will refund all your money.
This is a guarantee of your investment and results for 30 days.
We assume all risks and responsibility for the quality of our products.
Why do we offer such an insane discount + guarantee?
How can we convince you that the product is truly valuable and worthwhile and that it can really help you?
The best way – take all the risks and responsibilities on our school and for you to apply this step-by-step guideline and get real results.
But! For the requests like “Everything is good, but information is not for me” aren’t applicable for a refund. We provide practical knowledge and feedbacks, but their effectiveness depends on your application.
This offer is not here for long…
We guarantee that the price of the course will increase as new lessons are added and the course community grows.
Here’re examples of our student results who chose to study with us:
15 day difference
Pavel started his journey as a beginner 3D Artist with the goal of finding a job in gamedev. This difference in texture and lighting quality after 15 days of our personal mentorship.
With minimal knowledge of English, Regina managed to create her first 3D character in ZBrush by following the course.
You can see many times more reviews in our socials.
Cayenne finished this work with our guidelines. After posting this work, she found her first client as a 3D Character Artist.
Still unsure? Watch Adrian’s uncut, real-time process tutorial:
Real-time process turorial
We give you a 100% guarantee on all your investments in our training for 30 days.
P.S. We only teach the modern 3D art pipeline that studios are actually looking for…
If your goal is to create 3D characters for top modern games, then we recommend starting with our program.
If you notice, all the big recent games follow the same style and pipeline.
We don’t teach low poly pipeline or other techniques that are already outdated or could be replaced by new technologies.