Software introduction
Pipeline breakdown
You will understand UI of all the most important programs and choose the pipeline that suits you.
Light, Color Theory
Useful Exercises
You will gain knowledge about Art Theory that will help you create beautiful results and think like an artist. Learn Light, Color, Hue, Layers, Volume.
Breakdown of handpaint texturing techniques
We’ve prepared a detailed analysis of stylized patterns that you usually see in Riot Games, Blizzard projects.
You will texture the first 3D model step by step.
+ 4 models for your portfolio
(Low poly and PBR)
Theory and texturing of wood, rocks, lava, metal, crystal
Learn the theory and properties of the most important materials: wood, rocks, lava, metal, crystal.
From PBR texturing to rendering and application in the Unreal Engine
You will go through our daily industry process. From PBR+ Handpaint texturing to rendering, importing in Unreal Engine and presenattion.
Top-level character texture creation for AAA projects
This will be a unique module that can improve your 3D Characters.
You’ll learn the tricks and how to texture the character bust from scratch.
Secrets, ai - Bonus Module
Industry life hacks
AI tools
Bonus module about industry tricks and AI tools that can improve our works and save plenty of time.
7. Presentation, Finding a job
You will learn how to correctly present and promote your works on Artstation. How to email studios to get a desired job. Email, resume template and list of 200+ studios with contacts are provided.